Designing clarity
among complexity

Thoughtful digital experiences built for people

Past experiences

About me

Hey there, I’m Praduman, a product designer building products people rely on with 4+ years at Tala and earlier experience at Designit and BigBasket, I design thoughtful experiences for complex financial systems. I believe the best products come from curiosity, collaboration, and enjoying the process.

I believe design should feel like Magic

Work

02Design system
  • Design system for

    01

    Design system for scale

    A design system that serves everyone, not just designers: easy to use for product and engineering, backed by regular education with every team, and built to work beyond Figma

    • Ease of use
    • Education for all teams
    • Beyond Figma

    Tala

03Experiments
  • Loading…
    01 Rive

    Interactive “know more about me”

    An interactive way to scroll through facts about me, code-ready with the help of Rive

  • Loading…
    02 Rive

    Interactive footer

    A footer with a parallax effect that follows mouse movement, code-ready with the help of Rive

  • React prototype: customising a loan with an amount slider, picking a payment date and the borrowing summary
    03 AI

    React prototype for user testing

    A working web prototype with real forms, validation and calculations, for insights a Figma prototype can’t give

  • Android app built in code, launched in the emulator: phone number, OTP and PIN setup
    Android app built in code: the Tala home screen, the “Tell us about yourself” steps and the loan purpose
    04 AI

    Designing in Android code

    Exploring how viable AI is for designers to make real changes to app code

Testimonials

What my colleagues say about me
  • Praduman is actually someone who makes work fun and inspires everyone on the team to do more than expected

    Malia NagleTala, VP (Ex VP, Payal)
  • Placeholder testimonial — a short note from a colleague about working with Praduman goes here.

    Colleague NameRole, Company
  • Placeholder testimonial — what it was like to build a product together, in a sentence or two.

    Colleague NameRole, Company
  • Placeholder testimonial — the impact Praduman had on the team, the product or the users.

    Colleague NameRole, Company
  • Placeholder testimonial — a moment, a project or a habit that stood out while working together.

    Colleague NameRole, Company
  • Placeholder testimonial — why they would work with Praduman again, in their own words.

    Colleague NameRole, Company

About me

Hey there
Hope you’re
having a
good day

Photo of me in the mountains
That’s me
Polaroid: me smiling in front of a stupa — “I like to travel”. Travel is the best: I think traveling is the best thing you do to widen your world and understand what you like and what you don’t.
Polaroid: Tame Impala’s Currents record — “I like Tame Impala”. My existential crisis solution: existential dread is something you can’t ignore, but I have found Tame Impala songs to be quite effective.
Polaroid: me as a kid — “Me as baby”. Last time I was called cute: I was that kid whose cheeks you would want to pull every time you meet them.

Welcome and feel free to drag around, Don’t be shy

Illustration of me playing a grand piano
I like to play piano
Illustration of me at a running event
I have started running
Illustration of me in front of a waterfall
I like to travel
Illustration of me holding a “Done! Kuari Pass” banner on a summit
I am adventurous

Work

Selected projects

01

Disbursement & Repayment

Revamped the entire cash-in and cash-out flow, which improved channel discoverability and usability and resulted in a scalable experience across markets

>98%Disbursement conversion
>60%QRPh adoption
6+Markets localised
Tala — 2024 — OngoingView project

02

Onboarding

Redesigned onboarding and authentication into a faster, safer and more engaging flow that moves users to their first meaningful action with minimal friction

  • Reduce drop-off
  • Secure PIN entry
  • Clear, guided & delightful
Tala — 2026View project

03

Design system for scale

A design system that serves everyone — easy for product and engineering to use, backed by regular education across teams, and built to work beyond Figma

  • Ease of use
  • Education for all teams
  • Beyond Figma
TalaView project

01The problem

70% of users relied on a single partner channel

Our repayment and disbursement flow leaned on one partner because the UI made the alternatives hard to find. Several payment modes existed, but customers rarely explored them — so every outage with the main partner caused spikes in support tickets and eroded trust. Research showed customers were open to other modes when they were presented clearly.

  • Reduce reliance on a single partner
  • Improve discoverability of other channels
  • Lower CX tickets and incorrect payments

02Research insights

What the data and research showed

~70%of disbursements went through one partner (GCash)
60%+of repayments went through the same partner
2021last update to the screens — outdated info drove CX tickets

Over-reliance on one partner hurt conversions whenever it had issues, while the other methods stayed hidden and friction-heavy in the existing UX.

03Why improve the design

Three reasons to rethink the flow

01

Outdated UI limiting trust

Problem

The Cash In/Out interface felt dated and inconsistent with Tala’s evolving brand, reducing visual appeal and confidence.

Solution

Modernised the UI to align with Tala’s new design system — a cohesive, contemporary experience that reinforces trust and gives users the clarity needed.

02

No room to scale

Problem

The previous design lacked a flexible structure, making new features, markets or payment methods hard to add.

Solution

Established a scalable, robust foundation that can grow with new markets and evolving user needs, and also adapt to push new modes of payment.

03

Cluttered flows

Problem

Overloaded repayment and disbursement flows created friction, so users stuck with familiar modes.

Solution

Streamlined the experience to reduce cognitive load — nudging users toward alternatives without forcing behavioural change.

ConstraintsReusable screens for cash-in and cash-out · No backend changes · Minimal tech investment

04User testing

Tested with real users, moderated and unmoderated

Six moderated, in-office sessions gathered qualitative insight, while an unmoderated Maze study sent to 32 users surfaced usability issues with quantitative data.

05The solution

A clearer way to choose how to pay

Pay ₱2,800 screen with QR recommended at the top, labelled Instant & easy
  1. 01

    Channel categories

    Grouping channels gives every mode an equal chance, with a lower click cost than scrolling a long list.

  2. 02

    A recommended section

    QR payments sit at the top with reassuring labels like “Instant & easy”, guiding users to the best option.

  3. 03

    Clearer payment instructions

    New ways to show how and where to pay, surfacing the details that matter and removing the clutter.

  4. 04

    Self-serve error handling

    A reusable error template lets other teams handle common errors without design support.

  5. 05

    Cross-market by default

    Migrating to a new market only needs new icons and copy — faster rollouts, lower cost.

06From the design sprint

Betting on QRPh — one QR that works everywhere

QRPh is the Philippines’ national QR standard, set by the central bank. One QR can be paid from any participating bank or e-wallet — a single payment method that addressed the biggest issues users faced. As it was new, the design guides users on where their QR is accepted, and gives them a downloadable QR showing the amount and expiry.

  • No amount entry
  • Instant payment
  • Lowest fees
>40%Baseline adoption
>60%Adoption after marketing
>5%Fewer entry errors
>₱100kSaved by customers
Payment instructions screen showing a QRPh code with its expiry and a Save QR button

07Impact

Conversion went up across both flows

96→98%Disbursement conversion, before → after
96→97%Repayment conversion, before → after
5→12%Share of disbursements to banks
6+Markets localised: PH, MX, India, GT, Panama, Vietnam

08What went wrong — and what we did

Trade-offs we chose on purpose

After reviewing 100+ UX Cam sessions and Amplitude data, three trade-offs stood out: more screens, fees that were now visible, and GCash moved into a category. We accepted the short-term friction — fee visibility builds trust over time, and moving GCash was deliberate, to reduce dependency on one partner.

A follow-up design sprint brought the whole team together around the cash-in / cash-out funnel. We cut the steps to repay — removing a fee sheet that raised anxiety without helping, and merging a step into channel selection.

Next project02 Onboarding

01Objective

Make onboarding faster, safer and more delightful

Redesign onboarding and authentication so new users reach their first meaningful action with minimal effort: streamline long screens, tailor the path for returning users, and secure sensitive inputs with an isolated PIN keypad and modern, structured fields — reinforced with clear progress, subtle motion and haptic feedback.

  • Reduce drop-off, boost completion
  • Secure sensitive inputs, earn trust
  • Clear, guided and delightful

02Re-looking at the flow

Only 23% made it through the old flow

  1. 100%Splash
  2. 86%Step 2
  3. 84%Step 3
  4. 83%Step 4
  5. 51%Step 5
  6. 32%Step 6
  7. 23%Step 7
  • Static splash

    A static logo didn’t show whether the app was loading or stuck — a missed first moment of delight.

  • One flow for everyone

    New and returning users got the same journey, with no focus for either, and also fewer options for recovery.

  • PIN and permissions friction

    Forgotten PINs, lockouts from fraud rules, and permissions asked before earning trust.

  • Long single-screen forms

    Too many questions on one screen created heavy cognitive load for the user, leading to incorrect data entry hurting the funnel ahead.

03Why improve the design

Six changes to the experience

01

Split new and returning users

Problem

Both followed the same flow, causing confusion and extra steps for existing users.

Solution

Detect returning users and offer a streamlined sign-in, while new users get full, tailored onboarding.

02

Modern, accessible input fields

Problem

Fields lacked clear structure and boundaries, hurting clarity and accessibility.

Solution

Clear boundaries, labels and modern styling for users less familiar with digital interfaces.

03

Secure custom PIN keypad

Problem

PIN entry relied on the system keyboard, which felt less secure and less consistent.

Solution

A custom in-app keypad isolated from system input keeps PIN entry secure and clearly trustworthy.

04

Clear progress throughout

Problem

Users couldn’t tell how far along they were, raising perceived effort and abandonment.

Solution

A visible step indicator shows completed and remaining stages, motivating users to finish.

05

Long screens broken into steps

Problem

Long scrolling screens with heavy manual entry caused fatigue and drop-off.

Solution

Short, focused steps with progressive disclosure lower the effort on each screen.

06

Motion and feedback

Problem

The flow felt rigid and transactional, missing chances to build trust.

Solution

Subtle animations, transitions and haptics at key moments signal progress and build connection.

04New additions

What changed in the new flow

  1. 01

    Segmented journey

    Different paths for returning and first-time users, who need different things from the app.

  2. 02

    Delightful animations

    Motion throughout the journey makes it feel less transactional.

  3. 03

    ID scan as the first step

    Most users typed details from memory and later failed KYC — scanning the ID first is good friction that saves pain later.

  4. 04

    Prefill from the ID

    The same scan pre-fills the form, preventing data-entry errors.

  5. 05

    Accessible input fields

    A new visual language from the design system, with fields built for accessibility.

  6. 06

    Easier data entry

    Searchable dropdowns for address entry instead of free typing.

  7. 07

    Click-and-continue

    One action per screen — choosing an answer also moves you forward.

  8. 08

    Divided KYC

    High-friction KYC steps spread across the journey instead of all at once.

Next project03 Design system for scale

01The question

A design system that serves everyone

How can we build a design system that empowers every team — not just design — to stay consistent and make changes independently, so the design team can focus on innovation instead of routine BAU work?

02Catering for ease of use

Three ways to build, from simple to flexible

01A screen template’s variant panel: pick the market, screen and state, and the screen updates

Templates for ease of use

Who it’s for

Product teams and designers handling small BAU work with tight constraints.

How it works

Ease over flexibility, so small changes stay quick and consistent — like updating text for localization.

02A single input screen template with its slot settings, showing the middle and bottom slots

Flexible slots

Who it’s for

Screens that share a structure but differ in content.

How it works

10+ main screen types — single input, forms and more — share templates, with custom components dropped into predefined slots.

03The design system library: colours, font, spacing, elevations, buttons, icons, inputs and more

Standard components

Who it’s for

Designers building new experiences.

How it works

The standard way: pick pre-built components and foundations, and build on top — where designers can also create from scratch.

A streamlined-to-advanced right panel helps product and engineering find the source of truth in any file, and make micro adjustments — like copy or spacing — through variables and text properties.

03Education for all teams

Keeping every team in the loop

  1. 01

    A regular design system cadence

    Reviews that keep components, foundations and docs moving together.

  2. 02

    A cadence with tech teams

    Regular check-ins on implementation issues and new opportunities.

  3. 03

    Figma and component education

    Training product teams to find and use components confidently.

  4. 04

    Universal channels

    One place to raise issues and request the upgrades teams need.

04Beyond Figma

Built to work in code — with Jetpack Compose

A design system is only as valuable as its impact on development time. After thorough discussions with the tech team, we chose Jetpack Compose, so Android engineers can implement Level 1–3 work with the same efficiency and consistency designers have in Figma — with fewer rounds of rework and realignment.

  • Customisable templates for varied needs
  • Consistent interface and foundations

05Claude skill to ease documentation

Building work streams to increase adoption

A design system is only as valuable as its ease of use and how much easier it makes the work for designers and developers — so the idea for the documentation skill was to increase adoption by all team members, and build consistency among documentation too.

  • Claude skill
  • Documentation
  • Ease of adoption
The design-system-documentation skill in Claude, reading a Figma file and generating the Stepper documentation: a specs page and an all-components page
That’s all threeBack to all work